Dontnod’s talents tend to lie with paranormal and surreal plotlines, and Twin Mirror is no different. It’s also a game I’ve been anticipating due to Dontnod’s track record with excellent storytelling games. It’s far more interesting than combing through areas for tiny specks of evidence, and perhaps could have taken more of a front seat. Twin Mirror is one of the most narrative-driven games in recent releases, and it’s quite a unique one at that. There’s a distinct Sherlock Holmes feel to this feature, with the solutions both frantic yet incisive. Meanwhile, the game’s youngest character, Joan, is its most fascinating, but she is often excluded.Įntering Sam’s Mind Palace, where time freezes and he can piece together those hard-to-find clues, is the game’s most intriguing flourish. He isn’t particularly likable, and you’ll often be required to take upsetting actions, but he is well-suited to the game’s moral universe. The use of a mature protagonist is the most obvious move away from Dontnod’s typical troubled teens, and Sam’s world-weariness is essential for the story. If you’re familiar with Dontnod’s work, you’ll find a lot of consistency with their approach, and a few departures: some work, some don’t. It presents a story with many villains but no real heroes. While nothing is as brave as Life Is Strange 2’s most harrowing depictions of racism, Twin Mirror is more bold in its themes than a lot of games are prepared to be. While the mechanics can be frustrating, the narrative itself is what propels it, and it’s sturdy enough to withstand the little niggles that come with clue spotting. The game has a fantastic premise, a powerful mature story with relatable characters, and looking inside Sams mind is a unique graphical feast. It’s a narrative game that features some detection. It’s worth remembering, though, that Twin Mirror is not a detective sim. ![]() hint hint.” If you’re stuck, you’re stuck. There’s no pity mechanic either Sam will never say anything like, “I wonder if there’s something I missed over by that tree. Eventually, I discovered I had to interact with a hat on the other side of the room, only for Sam to examine it and remark, “This probably isn’t connected to the fight”, then immediately launch into recreating the scene using clues I’d already discovered. It didn’t take me long to solve it, but I couldn’t progress, and the game didn’t really let me know why. Photograph: DontnodĮarly on in the game you must recreate a bar brawl in your mind by examining various clues: blood splatter, broken glass etc.
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