![]() you are not experiencing the bug), as I don't know how to test that a Flashpoint is active but yet to be attempted. The Event will pop even if the Flashpoint is still active (i.e. Technically, you could use a Save Editor to remove the checked tags in order to replay the campaign starting from the 2nd Flashpoint if so you'd like. json files for each custom event to see which Company Tags they check. The "duplicate" Event has not been completed (the one from this mod, to avoid spamming the same event until you complete the Flashpoint).The next Flashpoint has not been completed (e.g."Of Unknown Origin" if stalled on "Hunting Season") The previous Flashpoint has been completed (e.g.The Events are duplicates of the original Heavy Metal Campaign events, made to be able to appear the same way as other Events - except those actually spawn the Heavy Metal Flashpoints like the originals. Note that the duplicate Event will not break anything if it is run while the Flashpoint is still active it'll simply have no effect (unless you choose another option than the first time around) other than eat up one Event occurrence from your queue. Recommendation: only enable the mod when experiencing the bug, and disable it once the Flashpoint has spawned. The Event will spawn the Flashpoint again. ![]()
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